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In an interview conducted recently by Diablo II

If the shift in the game's philosophy was not clear prior to it's clear now. Since Diablo II: Resurrected patch 2.4 scheduled to be released at the beginning of next year, following some testing on the game's newly launched public test world it won't be the identical RPG players grew up playing. The patch 2.4 comes as the initial balance patch to Diablo II since patch 1.13c was released in March of 2010 which  D2R Items  brought changes to the class skills as well as updates for recruitable mercenaries in the game, new Runewords and much more for the first times in over 10 years. What is the reason these changes are taking place now, rather than to the time of launch? In an interview conducted recently by Diablo II: Resurrected producer Matt Cederquist and principal designer Rob Gallerani, the plan was always to get the game that fans were familiar with and enjoying to the market prior to looking towards the future. "The main reason why we did not get out with this...