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We would port Diablo to console as well

Naturally, as a company, you need to expand, and you do that by accepting new ideas and pursuing possibilities. What is the best way to balance doing that versus maintaining what your customers believe your identity is? One great case in point can be found in Diablo: Immortal. It's an interesting method to deal with mobile gaming, which is huge across many regions, therefore you shouldn't overlook that [market]. It's reasonable for  D2R Items  to become the product which can help you enter that space] since it's good fit. However, at the exact same time it is in conflict with the identity that people recognize Blizzard to have, and what fans love Diablo as, which was evident in the reaction. I think the thing that we did a terrible job of when we launched Diablo: Immortal was contextualizing what we believe the future will bring as well as what we believe about mobile in particular. The key thing that was lost in the announcement, which we did badly in double-shaming, i...

There is an opportunity for players to play and enjoy the games

Some mobile games are extremely impressive, while other games on mobile are awfully bad similar to every other platform. But we believe that there is an opportunity for players to play and enjoy the games that are of a very high quality level and that we are really fond of, that we really believe in, as part of our Blizzard IP. That's the lens that we use for  D2R Items  Immortal. If you're a primary PC player it is not too many mobile games which don't have the best reputation. We've played these games as well as played them. We've played games that consider to be predatory when it comes to revenue, but they're not the most pleasurable experience we can imagine, certainly nothing is wrong with that, but it's hard to imagine why Blizzard remains Blizzard on this platform. But, if you didn't think that we could make incredible games with the mobile platform, we wouldn't have the courage to try it. Mobile games have been on the market for a while now, ...