We would port Diablo to console as well
Naturally, as a company, you need to expand, and you do that by accepting new ideas and pursuing possibilities. What is the best way to balance doing that versus maintaining what your customers believe your identity is? One great case in point can be found in Diablo: Immortal. It's an interesting method to deal with mobile gaming, which is huge across many regions, therefore you shouldn't overlook that [market]. It's reasonable for D2R Items to become the product which can help you enter that space] since it's good fit. However, at the exact same time it is in conflict with the identity that people recognize Blizzard to have, and what fans love Diablo as, which was evident in the reaction. I think the thing that we did a terrible job of when we launched Diablo: Immortal was contextualizing what we believe the future will bring as well as what we believe about mobile in particular. The key thing that was lost in the announcement, which we did badly in double-shaming, i...